NEW FEATURE: Implemented full support of the Immolate unique passive. The passive procs every
second (starting on second 1) since we assume we are always in combat.
Fixed a bug where champion customizations could incorrectly carry over when switching to new champions. Champion
customizations are now correctly reset on champion change.
June 12, 2021
Partial update to LoL patch 11.12.
NEW FEATURE: Have you ever had ideas on champion balance that you wanted to test? There's
now partial support for champion balance testing! Customizable champion stats have been added. Base stats and
stat growths can now be modified when applicable. Numbers are limited to 5 characters maximum.
Added reset buttons to reset an entire customization section.
Fixed a bug where changing levels could incorrectly set and use the Starting HP customization. Changing levels
will now reset the Starting HP if the new maximum HP value is less than the used Starting HP (EX: going from
level 18 to level 1 will reset the Starting HP to level 1's maximum HP, assuming no other HP modifiers). If a
starting HP is used and levels are increased, the Starting HP will remain the same. If a Starting HP value is
set to the expected maximum HP then changing levels will use the new level's maximum HP and adjust the Starting
HP accordingly.
KNOWN ISSUE: Highlighting/selecting a 5 character customized value will not replace the selected
text. The selected text must be deleted using the delete/backspace keys or the reset button.
Mar. 21, 2021
Stats gained from adaptive force are now properly added when no items are in inventory or when bonus AD
equals bonus AP. Previously, adaptive force was only calculated when at least one item granting AD or AP
was in inventory and one stats was higher than the other.
Mar. 20, 2021
Fixed a bug causing Aatrox's E and R abilities to not wait on the remaining ability cooldown before re-use.
Added visual cooldown indicators for most abilities. Once an ability has been used, it will be covered by a
grey bar. As time passes, the bar will decrease in size, corresponding to the remaining time left for the cooldown.
Clarified the displayed cooldown for Aatrox's Q ability. Previously, the entire full cooldown was shown.
The cooldown between stages is now shown if applicable.
Updated data to reflect path 11.6.1.
Fixed some cases of items not correctly granting omnivamp.
Expanded automated testing to be more robust.
Mar. 06, 2021
Removed sidebars on smaller screens, increasing usable space.
Champion and item columns are made larger on smaller screens to help with readability and usability.
Switched some dropdown menus to open on the left or right in order to avoid opening a portion of the menu off screen on smaller screens.
Moved the "Runes" tab for the right/red champion to be on the interior.
Removed visual indicator of some items being removed if you could only have one of the item (EX: boots).
Mar. 05, 2021
Added support for customizable starting HP and Resource values.
Updated data to LoL patch 11.5.1.
Feb. 27, 2021
Implemented support for the Endure passive on Doran's Shield.
Updated item filtering UI. Now sorted into categories and options are displayed to the side. Smaller screens
will have item filters stacked on top of items.
Feb. 26, 2021
Fix a bug related to Rock Solid passive's damage reduction.
Feb. 25, 2021
Added advanced tag-based item filtering.
Feb. 24, 2021
Added rarity-based item searches. Advanced item searches are in progress.
Added timed slow to Aatrox's W ability (Infernal Chains)
Implemented Aatrox Q ability: Darkin Blade, all stages, sweetspot assumed, no CC.
Implemented Aatrox W ability: Infernal Chains, initial and delayed damage (after correct time has elapsed),
no CC applied.
Implemented Aatrox E ability: Umbral Dash, passive only.
Implemented Aatrox R ability: World Ender, all ability effects.
Added front-end rune support. Runes are not yet fully implemented, only rune shards are supported.
Added front-end support for ability icons as well as ability descriptions. Descriptions now show
if an ability is implemented. If an ability is implemented, relevant cooldowns and raw damage are shown,
assuming the ability's level is greater than 0.
Improved time-based resolution, allowing for more accurate time-based calculations.
Updated all items to the current season. Added most item passives that involve
stat bonuses or non-timed effects.
Removed support for some item passives which have changed, mainly those who now have timed components
or stackable components (ex: immolate).
Added partial support of Meraki Anaytics' static LoL data in order to supplement official Riot
champion data.
Rewrote backend from scratch, allowing for easier updates and maintenance.